This gallery consists the abstract models created using Maya and Cinema 4D
I wanted to create some sort of graphics that represents my home so I started researching all the landmarks that corresponds to different cities and made my own version of them. The researching part was very important to me because to be honest I didn't knew a lot of the cities were located geographically. So this research process definitely helped me to get to know my home a little bit more. I have been away from home for quite some time and this is definitely a way of me telling my audience that I have missed it a lot.
Judge's Choice Award
Inaugural Artist Showcase at Behance Chicago Portfolio Reviews 2014
This project actually took more time than I expected, I had a really simple sketch on how I wanted the image to be but it turned out so much different. I sort of design things as I go, because I wanted to included some of my passions and life events in this piece, such as the guitar, game controller and formal clothing. I also included graphics of currency and credit card debts because this is where things get serious as you get older, I'm sure a lot of us had already experienced. This is where I was going for initially, but after drawing those essential elements of the work, the entire image was very empty and isolated for some reason. So I started creating houses, roads, vehicles etc, just some of the every day life events to enrich and connect everything in place. I wanted the entire design to feel connected even though some of them are completely different things.
For every graphic designer it's almost essential for having illustrations of their own desk, which includes their tools and such. So here is my version of my own tools and gadgets that I love using everyday.
This work was created during my internship at Kodak, I was inspired by the working atmosphere in the company. Everybody seemed a little distant from each other, all of us was working in a cubicle environment so I wanted to re-create a small portion of where I worked, with simple furnitures that I modeled using 3D programs.